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Toriel Fight

April 22nd, 2016, 12:51 pm

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Author's Comments:

Reply RioBlitzle, April 22nd, 2016, 12:51 pm

"Prove to me you are strong enough to survive!"

Fire/lighting practice. I had no idea how to use it so I just slapped on a bunch of layers and this is what i came up with!

Reply Advertisement, May 24th, 2019, 6:09 am

User's Comments:

Reply UnlimitedMagic7, April 22nd, 2016, 1:19 pm

That looks great! I really like how you did the texture of the flames (and Frisk's hair at the bottom) :D

Reply #403, April 22nd, 2016, 1:32 pm

Personally, I think her neck is a bit too long, but aside from that, it's great!

I'll honestly never understand how people had trouble on this fight when doing a peaceful run/route.

Yeah, sure, I had to do some trial-and-error , but still, kinda obvious after a while.

Reply RioBlitzle, April 23rd, 2016, 10:26 am

@#403: There's a froggit in the Ruins which tells you to maybe lower an enemy's attack to spare them. Yes, there's also one who tells you to spare even when the name isnt yellow sometimes.
Anyway, in normal RPGs (Pokemon for example) Lowering an enemy's HP doesn't usually KILL them, especially not in boss fights! A lot of people might have thought the froggits and whimsuns they fought didn't actually die, just 'fainted'.
Also, when you get her health down to a certain point, the next one crits her. Cue tears.

Reply Aura9301, April 26th, 2016, 11:45 pm

@RioBlitzle: Pokemon and undertale are SO not related in that way DX

Reply #403, April 27th, 2016, 1:46 pm

@Aura9301: ... She wasn't even comparing Undertale and Pokémon.

She was contrasting them.


Yeah, now that I've a bit of ... thinking, about it, and it does make more sense.

Considering she does say "Prove to me you are strong enough to survive!", I guess some could infer that you have to wound/kill her to continue.

Reply Aura9301, April 27th, 2016, 6:38 pm

@#403: \( ` v ` )/ okee then.

Onlee saying of what I thought how'fainting' is different in undertale siiince they die

Reply #403, May 2nd, 2016, 8:40 pm

@Aura9301: Oh, sorry if my other comment seemed rude or anything like that, I honestly didn't mean for it to sound like that ...

But that's pretty much what Rio is saying.

Monsters die when they run out of HP, UNLIKE series like Pokèmon, where they "faint" and such.


Yeah, I understand

I wonder how many LPers killed her on their first run ...?

Probably most ...

By the way, have you seen what she says when you kill her as she's sparing you?

Really disturbing to be honest.

Reply RioBlitzle, May 4th, 2016, 3:26 am

@#403: Yep, I've seen a lot of betrayal kills. But Toriel's is the most disturbing.
Have you noticed that upon killing Papyrus or Mettaton, you can backtrack and get some really tear-jerking comments from the people around Snowdin/MTT hotel? Sad stuff. In Snowdin, everyone makes comments which imply how upset Sans is (Somebody took Papyrus's present from under the Christmas tree, Sans ain't in Grillby's)(Mettaton's employees are worried about how he hasn't performed in ages, and tell you how good of a boss he is and how nice he was to them. (Well except Burgerpants.))The game does everything it can to make you feel bad for killing off the characters.
Kill Toriel and Sans will bring it up later. And make you feel bad about it. Undyne will call yuou out for offing Snowdrake, Shyren, any of the Royal Guard or Papyrus.

If you kill some people (But not neccessarily everyone) bring along a packed lunch, you're in for a feels trip.
Wooah I went off on a ramble there.

Reply #403, May 5th, 2016, 9:16 pm


Backtracking is always depressing...



Jokes aside, and in all seriousness, yeah, it is really sad.

It hurts to see when your actions effect people in a bad way ...

It's like seeing the "fruits of your labor",but reversed.

... Like the rotting fruits of your labor, or something.

However, I am a bit bothered by it as well.

I mean, why should the characters bash me for killing a few monsters ... if some of it was in pure self-defense?

It makes complete sense from a gameplay perspective (Becuase I had the choice to ACT.), but from a writing perspective? Mettaton for example, why should the game make me depressed that I killed him?

How many times does he try to kill you?

It isn't even subtle that he wants you dead!

Yeah, having to take another life ; regardless of whether it was the only option or not, can be a VERY tragic moment for a person, but when that other life is trying to kill you, why should the game treat it as murder? It was in my own defense!

Heck, Sans even mentions how all the XP could've been obtained through murder OR self-defense, but says he wouldn't know, in one of his Judgements.

I guess this can't really apply to every character through, mainly those don't even want you dead (Papyrus, Toriel, maybe Asgore).


Okay, now that I've thought about it, I could see this as a attempt to show that Mettaton ; although he tried killing you multiple times, had friends, family, and such, basically, showing that had a life. I still don't understand why this is kinda used against you. Again, why should I be ashamed by this? I had all rights to defend myself!

And how do his employees not know about his demise? Considering that it's possible that thousands of monsters were watching as you killed him, you'd think it would be common knowledge ...

Reply RioBlitzle, May 11th, 2016, 11:17 am

@#403: wow. uhh.

First off, his employees probably didn't know because they were working? It's been what, 10 minutes since you killed him usually at this point? I mean, it's VERY near the end of the game, so it's unlikely someone will come backtrack a year later. Like, why would the receptionist be watching you fight MTT whilst she works? Why would she know you're fighting MTT? Only the peeps at home who've tuned in to his show know he's dead so far, and I see a lack of TVs in the hotel lobby.
Anyway, he does have family. He does have friends. The whole 'making you feel bad for murder' thing is a reason why some people don't like UT- it makes you feel bad for playing RPGs.
But anyway, it's implied that MTT's fighting you because he doesn't want you to get to Asgore. Why? Well, Mettaton LOVES humans, so it's not because he hates you from the start. He's not an AI- he has a soul. The past times he tried to kill you were a ruse, a little play with Alphys. Only now does he actually want you dead. Why?
Well, think about it for a second. You, a CHILD, are capable of reducing most of the Underground's population to dust. If Asgore's plan was to succeed... and monsters waged war on humanity when they reached the surface...
Even if monsters WERE stronger than humans, how many people would die? Mettaton isn't killing you because he's an asshole, he's killing you because he wants to stop a war. He doesn't want his cousin or friends to die. (This and for his own selfish purposes, like being a star on the surface.)
NOBODY in the game wants to kill you because they hate you. None of the main characters, anyway. Everyone has a reason for attack. I'm not even sure why some of the random encounters attack you, but I'm pretty sure most of it is accidental? Like, Shyren sings to you. Temmie tries to pet you. Aaron either splashes you, sweats on you or flexes at you. You bump into tsunderplane. Woshua tries to clean you. These guys aren't evil. They don't WANT to hurt you, as a person. It was self defense, but these people all... weren't being vicious? I can see why the game tries to make you feel bad.
And don't get me STARTEd on Toriel. She's fighting you to KEEP YOU SAFE FROM EVERYONE ELSE. And Papyrus technically can't even kill you!
Now I think I know why Jerry doesn't attack- nobody can feel sorry for him :|

Rant over!

Reply #403, May 20th, 2016, 9:43 pm


Reply SilverNinetales, May 25th, 2016, 11:36 am

I feel as though the genocide route is best played by people who previously played the pacifist. Most people who didn't play the pacifist route first (or possibly a neutral one) would WANT to kill characters like Undyne and Mettaton. They wouldn't feel THAT bad about killing Toriel or Papyrus. However, in the former route, you want them to live. They make you laugh. They get development. They get interesting backstories behind them and make you question the game further. You don't get as much of that in the genocide route. You don't even MEET Alphys. Or, at least, I didn't. That made me sad.

Reply RioBlitzle, April 28th, 2016, 6:36 am

@#403: Another thing is that, for the first few spares, her dialogue barely changes! an elipsis, two elipsis, and three elipsis all appear before she starts talking. Someone could easily spare her three times, not notice the difference, and kill her.
I watched somebody do an LP, and they killed Toriel first time around because of these reasons. She was the only monster they killed- after about 5 minutes in shock they swore to do a pacisist, and spared every other monster. They had spared every monster leading up to her, too.

Reply BowtheSylveon, May 14th, 2016, 5:57 am


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